


PS- I am fully aware that some of the kids/toddlers costumes are kinda ridiculous– I wanted them to have that “homemade Halloween costume” look that I remember so fondly! Please let me know if there are any issues! It’s also my first (hopefully) successful attempt at frankenmeshing. It snowballed out of control, as per usual, and weeks later I have a whole set of Harry Potter CC. I started out wanting to make some Simlish Harry Potter posters.

Should be BG compatible, tested in my game only, let me know if there are any problems, recolouring is allowed as always, read my ToU here.So I’m really big on having a Simlish-only game, but often that comes into conflict with my desire for lots of nerdy CC. Newt’s coat top by Newt sim by ADIrewolf13 at the gallery (I switched his hairstyle). I’ve got slaving figured out now :-pĬredit for the Newt Scamander sim in my preview pics: These are standalone files, so you can keep all or just one, but I might release slaved versions (along with a female version for the thick-collared tops) later if I feel up to it.And, your sim’s body shape will matter - muscular sims may get more clipping, etc. They will clip at the collar/chest with some tops, they will work fine with others (see pics).

One is for “flat” tops that don’t have thick collars and stuff like that, and one is made to work with some of the jackets that do have bigger collars. There are two versions of the male scarf (only one for female frame right now, sorry).(My intent was not to waste texture space and make them compatible with more other accessories.) It won’t be possible to make recolours that have detailed patterns. They use the necklace texture space, which means that the textures are TINY and not very detailed, but personally I think that looks just fine for plain and striped textures.They have a smaller polycount than some Maxis necklaces. My (Hogwarts house) scarves are done! Important things to know:
